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It’s the middle of the twentieth century and Cold War tensions are at an all time high.  

In an effort to gain any possible advantage, the CIA has created Project MKUltra to experiment with the military applications of psychoactive drugs. Most experiments study the potential of drugs such as lysergic acid diethylamide, or LSD, to control people; their participants are unwitting students, hospital patients, and prisoners. MKUltra has a sister project known only to those in the highest echelons of the agency: Project BRKN-Shackle. It uses even more extreme experiments to unlock the vast potential of recruited super spies, with the goal of turning them into living weapons. The results have so far exceeded expectations.

Welcome to Project BRKN-Shackle. Here’s your dose.


Project BRKN-Shackle is a module for FIST by CLAYMORE. It provides a James Bond-like setting, adding gadgets, experimental drug use, and  super-spy super-secret mission generation tables.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorKen Petti
GenreRole Playing

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Click download now to get access to the following files:

project-brkn-shackle-v1.1.pdf 6.1 MB

Comments

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A solid, SOLID addition to the core rules for FIST. I like the use of GLOG light source die (I think?) to track the 'trip quality' of drug test participants. 

Even if you don't want to shift to 60s spy fiction from FIST's 80/90 late Cold War vibe, or play a "Phantom Doctrine" type campaign, BRKN is worth having for coming up with new CYCLOPS CRO teams if nothing else.